Rendering engines comparison

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Revision as of 21:32, 30 April 2007 by Eon (Talk | contribs) (Kerkythea)

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Blender could be used with many external renderers.

The aim of this webpage is to show which rendrerers suit your needs with pro and cons.


NAME__________ HOMEPAGE__________________________________________ RAYTRACING__ G.I._______ OPENSOURCE__ EXPORTER_____ PLATEFORM
Blender Internal http://blender.org yes sort of yes :-)
Yafray http://yafray.org yes yes yes integrated
Povray http://povray.org yes yes yes Blender mod or script
Sunflow http://sunflow.sourceforge.net/ yes yes yes Script Java
Winosi http://www.winosi.onlinehome.de/ yes yes yes Script
Aqsis http://www.aqsis.org/xoops/modules/news/ yes yes yes
Kerkythea http://www.kerkythea.net/joomla/ yes yes no Blender mod or script
Indigo http://www.indigorenderer.com/ yes yes no Script
Renderman http://renderman.pixar.com/ yes ? no ?
MentalRay http://www.autodesk.com/mentalray yes ? no Blender mod http://blenderartists.org/forum/showthread.php?t=74765


Blender Internal

Pro

Fully integrated. All the power of Blender material panel

Cons

No GI (only Ambiant Occlusion). Slow antialiasing.


Yafray

Pro

Full GI. Nice realistic rendering. Integrated

Cons

Texture alpha channel is ignored for shadow casting... :-(

Transparent material casts solid dark shadow... :-(

Povray

You could use either the Povanim script or the custom Blender build with Povray mod.

Pro

Full GI. Nice realistic rendering. Fast

Cons

Doesn't use yet all functions of Blender like Orco mapping, background picture, skies...

Indigo

Pro

Full GI. Accurate lighting

Cons

Very slow Closed source

Kerkythea

Blender mod and script http://cobalt3d.free.fr/images_3dblender/kerkythea/documentation/Blender2Kerkythea_en.htm

Pro

Full GI. Accurate lighting. Fast. Lot of tweaks.

Cons

Closed source. Only available on Windows and Linux x86.