Difference between revisions of "Tutorials"
From Blender for Architecture
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+ | * [[Import your model from your Architecture drawing software]] | ||
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+ | == Modeling == | ||
+ | * Transform Snap ( [http://www.blender.org/development/release-logs/blender-243/transform-snap/ Release log tutorial] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43anglo.htm Video Eng] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43.htm Video Fr] ) | ||
+ | * [[Using plane textures for trees, people, etc.. in still rendering]] | ||
+ | * [http://yorik.orgfree.com/tutorials/parametricobjects-blender.html Parametric objects] | ||
+ | |||
+ | == Materials == | ||
* [[Create a seamless tileable texture]] | * [[Create a seamless tileable texture]] | ||
+ | * (WIP) [[Keys to Material design]] | ||
+ | |||
+ | == Rendering == | ||
+ | * [[Rendering engines comparison]] | ||
+ | * [http://matthieu3d.free.fr Sketch style rendering ] | ||
* [[Make a Panorama]] | * [[Make a Panorama]] | ||
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* [[Put a logo on your render with composite nodes]] | * [[Put a logo on your render with composite nodes]] | ||
− | * [[ | + | * [[Preview of your animation]] |
− | * [ | + | * [http://jasonmhaynes.googlepages.com/tutorials HDRI Light Set Up]Setting up an HDRI lit scene |
+ | |||
+ | == Game Engine == | ||
* [[Easy use of GLSL shaders in game engine]] | * [[Easy use of GLSL shaders in game engine]] | ||
− | * | + | * [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World. |
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== Links == | == Links == | ||
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* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine] | * [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine] | ||
* [http://users.skynet.be/fb365152/tutorials/urbandesign-blender.html Urban design] | * [http://users.skynet.be/fb365152/tutorials/urbandesign-blender.html Urban design] | ||
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* [[Free Architecture software]] | * [[Free Architecture software]] | ||
* [http://menguy.aymeric.free.fr/theora/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed) | * [http://menguy.aymeric.free.fr/theora/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed) | ||
* [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with Blender | * [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with Blender | ||
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Revision as of 13:44, 16 March 2007
Contents
Modeling
- Transform Snap ( Release log tutorial / Video Eng / Video Fr )
- Using plane textures for trees, people, etc.. in still rendering
- Parametric objects
Materials
Rendering
- Rendering engines comparison
- Sketch style rendering
- Make a Panorama
- Put a logo on your render with composite nodes
- Preview of your animation
- HDRI Light Set UpSetting up an HDRI lit scene
Game Engine
- Easy use of GLSL shaders in game engine
- Bzoo, a persistent world for Blender. Your project become a Multiplayer Online World.
Links
- Archiviz tutorial on Blenderart magazine
- Urban design
- Free Architecture software
- Itheora (fr) Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)
- Simple arch pressure simulations made with Blender