Difference between revisions of "Tutorials"

From Blender for Architecture
Jump to: navigation, search
Line 1: Line 1:
 +
* [[Import your model from your Architecture drawing software]]
 +
 +
== Modeling ==
 +
* Transform Snap ( [http://www.blender.org/development/release-logs/blender-243/transform-snap/ Release log tutorial] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43anglo.htm Video Eng] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43.htm Video Fr] )
 +
* [[Using plane textures for trees, people, etc.. in still rendering]]
 +
* [http://yorik.orgfree.com/tutorials/parametricobjects-blender.html Parametric objects]
 +
 +
== Materials ==
 
* [[Create a seamless tileable texture]]
 
* [[Create a seamless tileable texture]]
 +
* (WIP) [[Keys to Material design]]
 +
 +
== Rendering ==
 +
* [[Rendering engines comparison]]
 +
* [http://matthieu3d.free.fr Sketch style rendering ]
 
* [[Make a Panorama]]
 
* [[Make a Panorama]]
* [[Using plane textures for trees, people, etc.. in still rendering]]
 
 
* [[Put a logo on your render with composite nodes]]
 
* [[Put a logo on your render with composite nodes]]
* [[Import your model from your Architecture drawing software]]
+
* [[Preview of your animation]]
* [[Rendering engines comparison]]  
+
* [http://jasonmhaynes.googlepages.com/tutorials HDRI Light Set Up]Setting up an HDRI lit scene
 +
 
 +
== Game Engine ==
 
* [[Easy use of GLSL shaders in game engine]]
 
* [[Easy use of GLSL shaders in game engine]]
* (WIP) [[Keys to Material design]]
+
* [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World.
* Transform Snap ( [http://www.blender.org/development/release-logs/blender-243/transform-snap/ Release log tutorial] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43anglo.htm Video Eng] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43.htm Video Fr] )
+
  
 
== Links ==
 
== Links ==
 
* [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World.
 
 
* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine]
 
* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine]
 
* [http://users.skynet.be/fb365152/tutorials/urbandesign-blender.html Urban design]
 
* [http://users.skynet.be/fb365152/tutorials/urbandesign-blender.html Urban design]
* [http://yorik.orgfree.com/tutorials/parametricobjects-blender.html Parametric objects]
 
 
* [[Free Architecture software]]
 
* [[Free Architecture software]]
 
* [http://menguy.aymeric.free.fr/theora/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)
 
* [http://menguy.aymeric.free.fr/theora/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)
 
* [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with Blender
 
* [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with Blender
* [http://matthieu3d.free.fr 2 tutorials about sketch style rendering ]
 
 
== Rendering scene ==
 
* Indoor / outdoor
 
* Daytime
 
* Weather
 
* Skydome, GI...
 
*[http://jasonmhaynes.googlepages.com/tutorials HDRI Light Set Up]Setting up an HDRI lit scene
 

Revision as of 13:44, 16 March 2007

Modeling

Materials

Rendering

Game Engine

Links