Difference between revisions of "Tutorials"

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* [[Create a seamless tileable texture]]
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==Exchange==
* [[Make a Panorama]]
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* [[Using plane textures for trees, people, etc.. in still rendering]]
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* [[Put a logo on your render with composite nodes]]
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* [[Import your model from your Architecture drawing software]]
 
* [[Import your model from your Architecture drawing software]]
* [[Rendering engines comparison]]  
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* [[Export your model to your Architecture drawing software]]
* [[Easy use of GLSL shaders in game engine]]
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== Modeling ==
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* Transform Snap ( [http://www.blender.org/development/release-logs/blender-243/transform-snap/ Release log tutorial] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43anglo.htm Video Eng] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43.htm Video Fr] )
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* [[Using plane textures for trees, people, etc.. in still rendering]]
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* [http://yorik.orgfree.com/tutorials/parametricobjects-blender.html Parametric objects]
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* [http://blender-house.spaces.live.com Build a House tutorial]
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* [[Imperial units]] Using feet and inches in Blender
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* [http://www.rab3d.com/tutorial.html Blender for engineers] A guide to accurate design using Blender
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== Materials ==
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* [[Create a seamless tileable texture]]
 
* (WIP) [[Keys to Material design]]
 
* (WIP) [[Keys to Material design]]
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* [[Greenhouse|Create trees textures with ngplant]]
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* [http://nifelheim.dyndns.org/%7Ecocidius/normalmap/ Create a Normalmap with Gimp] [http://tuxicoman.blogspot.com/2007/10/crer-une-normal-map-avec-gimp.html Fr]
  
== Links ==
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== Rendering ==
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* [http://jasonmhaynes.googlepages.com/tutorials HDRI Light Set Up]Setting up an HDRI lit scene
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--
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* [http://matthieu3d.free.fr Sketch style rendering ]
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* [http://www.opendimension.org/blender3d_en/line_drawings.php Rendering architectural line drawings] with Blender
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* [http://wiki.blender.org/index.php/Tutorials/Glow_composition_nodes Glow light effect using nodes]
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* [http://www.allanbrito.com/2007/02/27/architectural-visualization-in-blender-243/ Architectural perspective (2 vanishing points)]
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* [http://wiki.blender.org/index.php/Manual/Render_Two-Point Isometric and Ortho view, 2 points and 1 point perspectives]
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* [http://wiki.blender.org/index.php/User:Mats_Halldin/Sandbox Section using nodes]
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--
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* [[Put a logo on your render with composite nodes]]
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* [[Re-Composite]]
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* [[Render your scene by parts using render layers]]
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--
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* [[Improve rendering performance]]
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* [[Rendering engines comparison]]
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--
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* [[Make a Panorama]]
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* [[Preview of your animation]]
  
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== Game Engine ==
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* [[Easy use of GLSL shaders in game engine]]
 
* [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World.
 
* [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World.
* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine]
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* [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with game-engine
  
== Rendering scene ==
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== Links ==
* Indoor / outdoor
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* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine]
* Daytime
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* [http://yorik.orgfree.com/tutorials/urbandesign-blender.html Urban design]
* Weather
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* [[Free Architecture software]]
* Skydome, hdri, GI...
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* [http://itheora.org/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)
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* [http://www.katorlegaz.com/3d_models/ Blender Models Repository]
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* [http://yorik.orgfree.com/tutorials/architecture-blender.html Architecture sketching]
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* [http://blendermama.com/ Blender for Architecture] Tips, guides and tutorials for architects who use blender

Latest revision as of 14:06, 1 March 2010

Exchange

Modeling

Materials

Rendering

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Game Engine

Links