Difference between revisions of "Tutorials"
From Blender for Architecture
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* (WIP) [[Keys to Material design]] | * (WIP) [[Keys to Material design]] | ||
* [[Greenhouse|Create trees textures with ngplant]] | * [[Greenhouse|Create trees textures with ngplant]] | ||
+ | * [http://nifelheim.dyndns.org/%7Ecocidius/normalmap/ Create a Normalmap with Gimp] | ||
== Rendering == | == Rendering == |
Revision as of 12:34, 26 October 2007
Exchange
- Import your model from your Architecture drawing software
- Export your model to your Architecture drawing software
Modeling
- Transform Snap ( Release log tutorial / Video Eng / Video Fr )
- Using plane textures for trees, people, etc.. in still rendering
- Parametric objects
- Build an House tutorial
- English units Using feet and inches in Blender
- Blender for engineers A guide to accurate design using Blender
Materials
- Create a seamless tileable texture
- (WIP) Keys to Material design
- Create trees textures with ngplant
- Create a Normalmap with Gimp
Rendering
- HDRI Light Set UpSetting up an HDRI lit scene
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- Sketch style rendering
- Rendering architectural line drawings with Blender
- Glow light effect using nodes
- Architectural perspective (2 vanishing points)
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- Put a logo on your render with composite nodes
- Re-Composite
- Render your scene by parts using render layers
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Game Engine
- Easy use of GLSL shaders in game engine
- Bzoo, a persistent world for Blender. Your project become a Multiplayer Online World.
- Simple arch pressure simulations made with game-engine
Links
- Archiviz tutorial on Blenderart magazine
- Urban design
- Free Architecture software
- Itheora (fr) Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)
- Blender Models Repository
- Architecture sketching