https://blender-archi.tuxfamily.org/api.php?action=feedcontributions&user=Sorinv&feedformat=atomBlender for Architecture - User contributions [en]2024-03-28T20:35:58ZUser contributionsMediaWiki 1.26.2https://blender-archi.tuxfamily.org/?title=Tutorials&diff=3262Tutorials2009-12-09T18:41:55Z<p>Sorinv: /* Links */</p>
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<div>==Exchange==<br />
* [[Import your model from your Architecture drawing software]]<br />
* [[Export your model to your Architecture drawing software]]<br />
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== Modeling ==<br />
* Transform Snap ( [http://www.blender.org/development/release-logs/blender-243/transform-snap/ Release log tutorial] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43anglo.htm Video Eng] / [http://www.blenderforyou.org//BPY/Tutoriels/Nouveaux_snaps/snaps2_43.htm Video Fr] )<br />
* [[Using plane textures for trees, people, etc.. in still rendering]]<br />
* [http://yorik.orgfree.com/tutorials/parametricobjects-blender.html Parametric objects]<br />
* [http://blender-house.spaces.live.com Build a House tutorial]<br />
* [[Imperial units]] Using feet and inches in Blender<br />
* [http://www.rab3d.com/tutorial.html Blender for engineers] A guide to accurate design using Blender<br />
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== Materials ==<br />
* [[Create a seamless tileable texture]]<br />
* (WIP) [[Keys to Material design]]<br />
* [[Greenhouse|Create trees textures with ngplant]]<br />
* [http://nifelheim.dyndns.org/%7Ecocidius/normalmap/ Create a Normalmap with Gimp] [http://tuxicoman.blogspot.com/2007/10/crer-une-normal-map-avec-gimp.html Fr]<br />
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== Rendering ==<br />
* [http://jasonmhaynes.googlepages.com/tutorials HDRI Light Set Up]Setting up an HDRI lit scene<br />
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* [http://matthieu3d.free.fr Sketch style rendering ]<br />
* [http://www.opendimension.org/blender3d_en/line_drawings.php Rendering architectural line drawings] with Blender<br />
* [http://wiki.blender.org/index.php/Tutorials/Glow_composition_nodes Glow light effect using nodes]<br />
* [http://www.allanbrito.com/2007/02/27/architectural-visualization-in-blender-243/ Architectural perspective (2 vanishing points)]<br />
* [http://wiki.blender.org/index.php/Manual/Render_Two-Point Isometric and Ortho view, 2 points and 1 point perspectives]<br />
* [http://wiki.blender.org/index.php/User:Mats_Halldin/Sandbox Section using nodes]<br />
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* [[Put a logo on your render with composite nodes]]<br />
* [[Re-Composite]]<br />
* [[Render your scene by parts using render layers]]<br />
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* [[Improve rendering performance]]<br />
* [[Rendering engines comparison]]<br />
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* [[Make a Panorama]]<br />
* [[Preview of your animation]]<br />
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== Game Engine ==<br />
* [[Easy use of GLSL shaders in game engine]]<br />
* [http://www.ascensionwars.com/bzoo/ Bzoo, a persistent world for Blender]. Your project become a Multiplayer Online World.<br />
* [http://www.opendimension.org/blender3d_en/arch_pressure.php Simple arch pressure simulations] made with game-engine<br />
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== Links ==<br />
* [http://www.blenderart.org/issue/2006/09/issue-6.html Archiviz tutorial] on [http://www.blenderart.org Blenderart magazine]<br />
* [http://yorik.orgfree.com/tutorials/urbandesign-blender.html Urban design]<br />
* [[Free Architecture software]]<br />
* [http://menguy.aymeric.free.fr/theora/ Itheora (fr)] Put movies on your website in an open fomat (Theora) and available for everyone (Java applet launched if needed)<br />
* [http://www.katorlegaz.com/3d_models/ Blender Models Repository]<br />
* [http://yorik.orgfree.com/tutorials/architecture-blender.html Architecture sketching]<br />
* [http://blendermama.com/ Blender for Architecture] Tips, guides and tutorials for architects who use blender</div>Sorinv